The background/lore looks more interesting than for BS. There's an overall complexity of story that is pleasant. Eventually it's difficult to follow the lore, but also it avoids inflict to players ton of lore half tedious, so overall there's a good merge of story and lore. 1 2 El juego está escrito por el autor ruso Sergey Malitsky. La jugabilidad aúna elementos de novela visual, juego de mazmorras y juego de cartas coleccionables. If no character is really attaching, some are a bit intriguing. Ash of Gods: Redemption es un juego de rol táctico de fantasía oscura desarrollado por AurumDust. There's a fairly good sense of mystery and progression Another problem is how too often dialog tend be confusing about what character is speaking, I suspect it's more a design problem and some details, than a writing problem.īS1 does quite better and relatively often for:īut AoGR does well on the whole story, in my opinion: Also some dialog trunk quite too long are really a translation error? That's a MP game based on Redemption's combat but we have managed to improve it significantly, changing turn order and bringing more balance into it. Eventually it's possible, but then in what parts? We made a demo for Steam Summer Festival, it is called Ash of Gods: Arena. I can hardly imagine how translation could screw up some emotion building, some character attachment building.
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